• Explorers teachers resource: Planning a trip to the seashore check list

      Marine Institute (Marine Institute, 2015)
      Planning a trip to the seashore checklist is a useful guide for teachers to use. The checklist covers: Access / Facilities; Risk Assessment; First Aid / Emergency; Tides / Changing Tides / Weather forecast; Volunteers; Games and Activities; Designated Meeting Point; Clothing; Equipment; Games and Activities; Safety on the Seashore - in the classroom / on the seashore; Conservation Code on the Sea Shore; Beach cleaning habits.
    • Explorers Ocean Literacy Knowledge Questionnaire for Teachers - Evaluating your knowledge about the Ocean

      Dromgool-Regan, Cushla; Burke, Noirin (Marine Institute, 2017)
      Explorers Ocean Literacy Knowledge Questionnaire for Teachers - Evaluating your knowledge about the Ocean
    • Explorers planning guide for primary school teachers: marine projects, environmental awareness and care

      Marine Institute (Marine Institute, 2017)
      The Explorers teacher’s guide for marine environmental awareness and care provides a range of resources, presentations and lesson plans that can be used to teach and inspire students to develop projects about caring for our ocean.
    • Explorers planning guide for primary school teachers: ocean literacy and engagement

      Dromgool-Regan, Cushla; Burke, Noirin; Allard, Brendan (Marine Institute, 2017)
      The Explorers Education Programme™ aims to build on Ireland’s marine and maritime heritage by increasing awareness of the value, opportunities and social benefits of our ocean wealth and identity. This ocean literacy and engagement guide provides ocean facts, evaluation tools and ideas for the classroom.
    • A hydrothermal adventure- Build your own unknown; Fact or fiction student evaluation game.

      Marine Institute (Marine Institute, 2018)
      Taking inspiration from the script of Build Your Own Unknown which merges scientific fact with a fictional narrative, play a game of fact or fiction to evaluate student learning. Play the game twice; at the beginning of the module after the students first viewing of Build Your Own Unknown and at the end of the completed module or related lesson plans. Alternatively create a set of questions based on the glossary and use to play fact or fiction. Record results each time and compare statistics to determine the class percentage increase/decrease in learning.
    • A hydrothermal AdVENTure - Build Your Own Unknown art and science project

      Dromgool-Regan, C.; Burke, N. (Marine Institute and Tulca, 2019)
      A hydrothermal AdVENTure - Build Your Own Unknown art and science project provides children with an exciting opportunity to learn about the deep ocean in a meaningful way. The cross-curricular lesson plans and teaching resources are an exemplar of using ICT, art and marine science in the classroom. From science, geography, history and English to creating art pieces, students can use their scientific and creative skills producing film and art pieces to communicate their discoveries.